Wednesday, 21 July 2010

Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-e cacy: a pilot study

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Reid, D. (2002) Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study. Pediatric Rehabilitation vol.5 (3) pg.141-148.

Summary
This paper presents the results of a clinical trial of a virtual
reality play-based intervention. The results of three single case
studies are presented. The virtual reality intervention used the
Mandala1Gesture Xtreme technology. It was applied to three
school-aged children with cerebral palsy. A pre-test±post-test
design was used. The relevant outcome of interest was selfe
 cacy as measured with the Canadian Occupational
Performance Measure (COPM). Group scores on the COPM
indicated clinically signi®cant changes in self-e cacy for all
children. Two of the participants demonstrated the greatest
changes in both perceived performance abilities and satisfaction
with performance with respect to task speci®c domain
areas. Qualitative comments from the participants revealed a
high degree of motivation, interest, pleasure, and opportunity
for engagement in play, activities not previously engaged in.
Overall, this pilot study suggests the viability of a virtual reality
play-based intervention as part of the rehabilitation process
for children with cerebral palsy. These results form the
basis of a larger scale randomized clinical trial.

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