Wednesday, 21 July 2010

The influence of virtual reality play on children’s motivation

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Harris, K. and Reid, D. (2005) The influence of virtual reality play on children's motivation, The Canadian Journal of Occupational Therapy vol. 72 (1) pg. 21-29.

Purpose.This study explored the degree of motivation children exhibit during virtual reality (VR) play sessions.Method. Sixteen
children with cerebral palsy aged 8 to 12 years participated. They were observed during a variety of VR environments that were
video recorded. The Pediatric Volitional Questionnaire (PVQ) was used to measure children’s motivation. The PVQ provides
insights into children’s inner motives as well as how the virtual environment enhances or attenuates children’s motives. Nine VR
environments were randomly selected to score with the PVQ.Results.Data were analyzed and descriptive statistics were calculated
for modes and medians of total volition scores for each VR environment.Different environments produced varying levels of
volitional behaviour. The features of environments that produced higher levels of volition included challenge, variability and
competition. Practice Implications. The overall volitional scores of children with cerebral palsy in the current study indicate
that VR play is a motivating activity and thus has potential as a successful intervention tool.

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