Wednesday, 21 July 2010

Let’s Get Physical: How Physical Control Methods Make Games Fun

+/- Click for more/less

Despite their widespread acceptance, traditional computer gaming interfaces such as the monitor and keyboard fundamentally serve to separate players from their games. In this paper, we examine how physically-based control methods - which leverage the physical movement of their players as a method for playing games - can be used to foster player immersion, creating games which are intuitive, accessible and fun. An examination of how a mixed reality interfaces support (and even encourage) physical controls follows, where we discuss two of our mixed reality game implementations - Save 'Em and Napkin Chess.

No comments:

Post a Comment