Wednesday, 21 July 2010

Interactive video games in physical education: rather than contribute to a sedentary lifestyle, these games demand activity from the players. -

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JOPERD--The Journal of Physical Education, Recreation & Dance

Physical Education has become a popular venue for innovative technologies in recent years. In addition to the use of personal digital assistants (PDAs), pedometers, heart rate monitors, laptops, and performance analysis software, physical educators are gradually introducing students to interactive video games. These games, in contrast to those discussed by Hayes and Silberman (2007), require the player(s) to be physically active, thereby negating the long-standing belief that all video games contribute to a sedentary lifestyle.

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